(laughs) I thought if I were to enter a big company, I wouldn’t have had much freedom to do whatever I pleased. It was because it wasn’t such a big company at the time. I started working there as a designer, but at the time the separation between tasks wasn’t so harsh so I ended up doing a little bit of everything. I just graduated, and Atlus had just started to produce Revelations: Persona. Other representative titles are the Etrian Odyssey series and the most recent Catherine. The most famous ones are without any doubt Shin Megami Tensei and the Persona series. – I guess every video game fan already knows what Atlus is, but can you tell us something about your company? What are your most representative titles? I started to work at Atlus right after graduating. At the entrance, we were greeted by Persona 4 mascotte Teddie and a vending machine. ▲ This time we visited Soejima’s workspace, a.k.a. We also heard that Atlus is looking for new staff, and we decided to give you all a chance by creating a special platform on pixiv to make your entry! In you’re interested, please check the application form at the end of the article. It’s produced by Katsura Hashino, who also produced Shin Megami Tensei III: Nocturne, and character designer Shigenori Soejima tagged along. ▲ Project Re Fantasy is a brand new project that is still under development. We asked him about his illustrations and about the way he does design. We were also lucky enough to have the chance to interview Shigenori Soejima, character designer for the Persona series and art director of Atlus new project Project Re Fantasy. This time we visited Atlus, the video game studio behind groundbreaking titles such as Shin Megami Tensei, Persona and Etrian Odyssey. Discover how these gems of creativity are born, and what kind of tools professional creators use through photos and interviews! #DESKWATCH is a project that shines the spotlight on creators of illustrations, manga, anime, videos, music….
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